Gamification is changing the way startups, big brands, governments and non-profits engage and relate to their customers and employees. Demand for Gamification products, services and technologies is growing exponentially. By 2015, Gartner Group projects that over 70% of the Global 2000 (the world's largest companies) will be using Gamification, and according to M2 Research they will spend over $1Bn annually on Gamification to achieve their g ...